resources
Resources either directly contributing to the code, or are just interesting finds while researching.
Noise
Sampling and Distribution
Triangulation
Delaunay
Bowyer–Watson
Constraint/Refinement
Spheres
Texturing
Generative Techniques
Plants
Functions / Curves / Animation Lines
Collisions
UV Unwrapping
OptCuts: Joint Optimization of Surface Cuts and Parameterization
"Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018
Boundary First Flattening by Rohan Sawhney and Keenan Crane.
Drawing a Line
Did not expect to need to look that up
Materials
Flow Based Programming
Repositories
Guassian Splatting
Rotating
Winger D Matrix Wikipedia Article (required for rotating spherical harmonics)
Coloring Stuff
Color Grading LUT
Chromatic Aberration
Point Cloud Rendering
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